Evolution Review
Dreamcast
Reviewed: 6/11/03
I had been
looking through the Bargain Bin again, stirring the dust covered games,
and unearthed one of the well-heard of Dreamcast RPGs- Evolution. It was
a three for the price of two deal, so I bought two other games, and set
off on a journey to see what this would turn out to be like. The disc was
in, and the set Hertz screen was up, 'which' was spelled 'witch'- right
off the start. I was sure spelling would be an issue in this game. Not
to my surprise, it was.
Evolution's
plot is another Kid follows in his Father's footesteps gig, however a few
twists are tossed in to spice it up. You begin incredibly in debt... fun.
This means you play the rest of the game doing catch-up, but have no problem
living in the biggest house with a sharp-shooting butler. To get money
to pay off your debts you don't sell your house, but go around dungeons
collecting ancient artifacts that are used as technology for their modern
world. All of this is done with some strange silent girl, sent to you by
your father, following you all around. Spooky, huh?
One of the
largest and most defining features of Evolution is its ability to create
dungeon maps, so each floor is completely different from the next, and
if you go back it's changed. This would seem pretty cool, and, well, it
is, but the lack of new textures and environment makes for very monotonous
experience. You get a new layout but still same old same old for over 20
floors each dungeon. To avoid this the dungeons have been given their own
kind of templates, so now the walls are green? Don't let this scare you
off of the game, the dungeons provide a good amount of battles and item
collection, and the game allows for a full 360 degree rotation of your
charecter. This is very helpful for looking around corners in the many,
many dungeons.
|
" Nothing better than a frying
pan!" |
"So, you're trying to stear me away,
yet don't want to scare me off the game? Then whats good about it?" is
what I'll bet you're thinking, and here's the answer. The battles created
are limitless and interesting. You battle the enemies in rows, each character
has their own specific skills, and the skill system is pretty nifty. The
robotic weapons (such as the Max's arm) are pretty cool since attack skills
can be attached to it and it can be upgraded to give more slots for attack
skills. However, three's a crowd in this RPG, and two of the members are
permanent. This means you get to choose for one partner to assist you in
the dungeons, I always like bulks of guys...
What else is there to say about this
game?