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Super Robot Taisen 2/Yggdra Union reviews

 
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randar23rhenn
Old school JRPG


Joined: 29 Dec 2005
Posts: 2098

PostPosted: Fri Jan 19, 2007 12:53 am    Post subject: Super Robot Taisen 2/Yggdra Union reviews Reply with quote

Atlus owns Very Happy

http://www.rpgland.com/games/yggdraunion/review.html
Yggdra

http://www.rpgland.com/games/superrobottaisen2/review.html
SRT2

both were amazing
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NR
The Great White Bear of Sunflower Street


Joined: 31 Aug 2005
Posts: 7614
Location: Japan

PostPosted: Fri Jan 19, 2007 1:56 am    Post subject: Reply with quote

Quote:
The music and sound effects of Yggdra Union are quite good, but not superb. The music is suitable, not memorable. The sound effects aren't annoying, but most really don't stand out as particularly good.

False.
Yggdra Union has among the best, if not the best, soundtracks on the GBA, and perhaps any handheld today. The variation of tracks and quality thereof is unrivaled, especially on this platform.
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NR
The Great White Bear of Sunflower Street


Joined: 31 Aug 2005
Posts: 7614
Location: Japan

PostPosted: Fri Jan 19, 2007 2:07 am    Post subject: Reply with quote

In any case, now we have an official thread. Pulled quotes about this awesome!
VsPluckyDuck wrote:
Anyways, Yggdra Union. There aren't words to describe how much I am enjoying this game, currently. I'm about 4, 5 hours in and having a blast. Why did this game get no GBA honours in the GoTY awards? Yeesh. Makes me wish I'd played it while we could still vote.
It's very complicated, but in a good way.

NR wrote:
It's the best game on Game Boy Advance. It should have absolutely been our Game Boy Advance GotY. There was no justification for a port winning that instead of an amazing original game. I'm truthfully pretty mad about it.

LiQuid! wrote:
I played a couple of tutorial battles in Yggdra Union. It iseemed a little convoluted, but fun. I might pick it up again later

VsPluckyDuck wrote:
As for the card system, it's not really about cards. If you called them "Tactics" or "Spirits" or something, it probably wouldn't even be of mention. They're not really used for attacking anyways--they are more like tactics for what you can undertake in a given turn of battle, like how far you can move, which attacks will be the strongest and what skills can be used.

NR wrote:
I think the order of GBA SRPGs goes like this:
Yggdra Union > Fire Emblem & Fire Emblem: Sacred Stones > Super Robot Taisen 2 > Tactics Ogre: Knight of Lodis & FFTA (tied kinda) > Super Robot Taisen > Onimusha Tactics (shudder).

Cloudcent wrote:
Based on what's been said, I'll give Yggdra another run. I actually enjoyed Riviera on a 'pick up every few weeks and play for an hour or two' kind of level, so I have nothing against the company making it.

VsPluckyDuck wrote:
The nice thing about the game is that the system is so dang complicated, but it introduces something new each battle or so, so the learning curve is nice and careful. The tutorial battles are completely different things from the battles once you hit number 4 or 5. I only just reached the point where you can get skills, but I still only have characters wielding three of the seven or eight types of weapons, and apparently some characters can summon creatures later on--haven't seen any of that yet. The current battle only just introduced some interesting terrain changes by effects.

This game reminds me very strongly of the original Ogre Battle, with a chock load more strategy and customization, plus the ability to affect battles more directly than you would in that game.


Jes!
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savory snax
True Gamer


Joined: 20 Oct 2005
Posts: 228
Location: Visalia, CA

PostPosted: Fri Jan 19, 2007 4:04 am    Post subject: Reply with quote

Someone tell me how to pronounce Yggdra before I sound like a dummy at Gamestop.
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NR
The Great White Bear of Sunflower Street


Joined: 31 Aug 2005
Posts: 7614
Location: Japan

PostPosted: Fri Jan 19, 2007 4:06 am    Post subject: Reply with quote

savory snax wrote:
Someone tell me how to pronounce Yggdra before I sound like a dummy at Gamestop.

"Bu-bees."

Or rather, "Eeg-druh." Depends what part of the country you're in.
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LiQuid!
fasta dan a muddafucka!


Joined: 07 Oct 2005
Posts: 9318

PostPosted: Fri Jan 19, 2007 4:41 am    Post subject: Reply with quote

Eeg-drah is probably right if it's shortened from Yggdrasil.
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randar23rhenn
Old school JRPG


Joined: 29 Dec 2005
Posts: 2098

PostPosted: Fri Jan 19, 2007 7:42 am    Post subject: Reply with quote

i disagree, the music wasn't all that great in my opinion O_O

it was a great RPG though

edit: why DID FFV get GBA RPG of the year?
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Idin Leis
McCoy fucked me so hard


Joined: 19 Oct 2005
Posts: 4627

PostPosted: Fri Jan 19, 2007 8:04 am    Post subject: Reply with quote

randar23rhenn wrote:
why DID FFV get GBA RPG of the year?


Square made it... DUHHHHHH

lolololol
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LiQuid!
fasta dan a muddafucka!


Joined: 07 Oct 2005
Posts: 9318

PostPosted: Fri Jan 19, 2007 8:07 am    Post subject: Reply with quote

Because the way the "best of the year" voting system works. More people have played FFV thus it gets more votes than a better, lesser played game.
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Sethimothy
*Accomplished* Bastard


Joined: 20 Dec 2005
Posts: 2174

PostPosted: Fri Jan 19, 2007 10:17 am    Post subject: Reply with quote

LiQuid! wrote:
Because the way the "best of the year" voting system works. More people have played FFV thus it gets more votes than a better, lesser played game.


QFT
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